{"CACHEDAT":"2026-04-14 04:56:10","SLUG":"energisers-zlbKBoeQJ0","MARKDOWN":"# Icebreakers & Introductions\n\n*Help participants learn names, faces, and get comfortable with one another.*\n\n## Ball Toss\n\nName a participant and toss a ball to them. Continue with a second and third ball, always in the same order. Then, reverse the order. Finally, have balls coming from both sides.\n\n## Discovery Questions (file)\n\nEach participant writes their name on a piece of paper. Then, they pass the paper to the right. The next person writes their name next to number 1 and passes it on. Continue until all names are filled in. Once complete, go around the group: say the name of the person next to each number and ask them the corresponding question.\n\n[BIT_Energisers+DiscoveryQuestions.docx 17920](/api/attachments.redirect?id=486f2d11-761c-4516-b117-89283639a6bf)\n\n## \"Look Who's Sitting There\"\n\n**Group size:** from 12 people **Materials:** a bed sheet or other opaque large cloth **Location:** on a meadow or in a carpeted room\n\nThis activity centres on the tension just before the \"curtain\" drops — and whether names will come to mind in time. Split into two teams facing each other. Two helpers hold up a sheet so neither team can see the other. Each team quietly selects one participant to sit at the front. At a signal, the sheet is dropped — the two seated participants must name the person opposite as quickly as possible. The slower one joins the opposing team. Repeat so everyone gets a turn.\n\n### Variations\n\n* The seated participants sit back to back. Teammates describe the person behind them, and the participant must guess who it is.\n* The front-facing participants change something about their appearance (swap tops, remove glasses, roll up sleeves, etc.). They must then name both the change and the person opposite.\n\n## Secret President\n\nEveryone closes their eyes while one person is tapped to become the secret president. Then, eyes open and the group tries to guess who it is. Time how long it takes. Optionally, play a final round without appointing anyone.\n\n\n---\n\n# Team Challenges\n\n*Encourage cooperation, non-verbal problem solving, and shared goals.*\n\n## Hula Hoop Challenge\n\nStand in a circle of 8 people. Place a hula hoop on one finger of each hand. The group must lower the hoop to the ground without losing contact with both fingers.\n\n## Leader – Cutter – Sticker\n\nIn pairs or trios, use a sheet of paper, scissors, and glue to create a paper chain — without speaking. One person acts as an observer. In the second round, use only one hand while keeping the other behind your back.\n\n## Turn the Sheet\n\n**Group size:** from 8 people \\n**Materials:** a large tarp or carpet, adhesive tape, felt-tip pens \\n**Location:** indoors or outdoors (approx. 16 m² required)\n\nThe entire group stands on a tarp or carpet. Without stepping off, they must flip it over. If any participant touches the floor — even slightly — the group starts again.\n\n## \"Klupperlfangen\" (Clothespin Tag)\n\n**Group size:** from 6 people \\n**Materials:** 3 clothespins per person \\n**Location:** a large indoor space or outdoors\n\nA fast-paced game for energy, laughter, and light physical contact.\n\n* Ensure enough space and clear obstacles.\n* Each participant clips three clothespins (\"Kluperl\") visibly to their clothing.\n* **Round 1:** For three minutes, try to collect as many clothespins as possible from others.\n* **Round 2:** For the next three minutes, try to pin your clothespins onto others to get rid of them.\n* The game ends when the second round finishes.\n\n## Zombie Chair Chase\n\nArrange chairs randomly, one per person. Everyone sits except for one \"zombie\", who stands away from an empty chair. The zombie moves slowly toward the empty chair while others switch seats to block them. Once someone stands, they may not return to their original chair. The round ends when the zombie successfully sits.\n\n## Race of Balls\n\nStand in a large circle. Assign every second person to the same team. Each team passes a different-coloured ball around the circle in opposite directions. The first team whose ball overtakes the other wins the round.\n\n\n---\n\n# Focus & Coordination\n\n*Enhance timing, precision, listening, and group synchronisation.*\n\n## Simultaneous Step\n\nStand side by side in a line. The goal is to step forward simultaneously, landing on an imaginary line. No further instructions are given.\n\n## Counting Game\n\nIn a circle, participants count aloud from 1 up to the total group size. Anyone may say a number at any time, but only one person may speak at once. If two speak simultaneously, start again from 1.\n\n## Counting with Bof/Fizz\n\nCount in sequence. Replace any number that contains or is divisible by 3 with \"bof\" or \"fizz\". For an extra challenge, say \"bam\" or \"fuzz\" for numbers with or divisible by 5.\n\n## Clapping Circle\n\nForm a circle. One person kneels while neighbours on both sides clap above their head. Repeat this rhythmically down the line. Time the activity to measure group coordination.\n\n## Question and Response\n\nIn a circle, one participant asks a question and directs it to someone. That person does not reply. Instead, the person to their left answers on their behalf.\n\n\n---\n\n# Creative Communication\n\n*Foster storytelling, improvisation, and playful expression.*\n\n## Three-Word Storytelling\n\nIn small circles, participants take turns telling a story. Each person may say only three words before the next continues. Continue the story around the group.\n\n## Match the Move\n\nForm three equal groups. Each creates a unique movement paired with a sound. Without discussing, the groups count to three and perform one of the three moves. Repeat until all groups manage to perform the same move at the same time.\n\n## Movement Chain\n\nStand in a circle. One person performs a movement. The next repeats it and adds their own. Continue around the circle, building a chain. The final person performs the full sequence.\n\n## Ninja Haa-Hoo-Hee\n\nStand in a circle. One participant points a \"sword\" and says \"Haa!\" The chosen target must block by saying \"Hoo!\" The neighbours on both sides say \"Hee!\" to protect. The protected participant starts the next round.\n\n\n---\n\n# Group Awareness & Trust\n\n*Build mutual attention, observation, and emotional safety.*\n\n## Mirror\n\nForm pairs who stand facing each other. One leads, the other mirrors every movement. Judges watch for errors. If someone slips up, they're out and become a judge. Continue until one pair remains.\n\n## Simon Says\n\nOne person acts as Simon and gives instructions — e.g. \"Simon says touch your head.\" Participants must only follow commands that begin with \"Simon says.\" Anyone who follows an invalid command is eliminated.\n\n\n---\n\n# Physical Activation\n\n*Re-energise the group with movement and playfulness.*\n\n## Hot Potato\n\nStand in a circle. Pass a ball quickly around the group while music plays. When the music stops, the person holding the ball is out. Continue until only one remains. Use two or more balls for larger groups.","HTML":"

Icebreakers & Introductions

\n

Help participants learn names, faces, and get comfortable with one another.

\n

Ball Toss

\n

Name a participant and toss a ball to them. Continue with a second and third ball, always in the same order. Then, reverse the order. Finally, have balls coming from both sides.

\n

Discovery Questions (file)

\n

Each participant writes their name on a piece of paper. Then, they pass the paper to the right. The next person writes their name next to number 1 and passes it on. Continue until all names are filled in. Once complete, go around the group: say the name of the person next to each number and ask them the corresponding question.

\n

blank\" rel=\"noopener\">BITEnergisers+DiscoveryQuestions.docx 17920

\n

"Look Who's Sitting There"

\n

Group size: from 12 people Materials: a bed sheet or other opaque large cloth Location: on a meadow or in a carpeted room

\n

This activity centres on the tension just before the "curtain" drops — and whether names will come to mind in time. Split into two teams facing each other. Two helpers hold up a sheet so neither team can see the other. Each team quietly selects one participant to sit at the front. At a signal, the sheet is dropped — the two seated participants must name the person opposite as quickly as possible. The slower one joins the opposing team. Repeat so everyone gets a turn.

\n

Variations

\n\n

Secret President

\n

Everyone closes their eyes while one person is tapped to become the secret president. Then, eyes open and the group tries to guess who it is. Time how long it takes. Optionally, play a final round without appointing anyone.

\n
\n

Team Challenges

\n

Encourage cooperation, non-verbal problem solving, and shared goals.

\n

Hula Hoop Challenge

\n

Stand in a circle of 8 people. Place a hula hoop on one finger of each hand. The group must lower the hoop to the ground without losing contact with both fingers.

\n

Leader – Cutter – Sticker

\n

In pairs or trios, use a sheet of paper, scissors, and glue to create a paper chain — without speaking. One person acts as an observer. In the second round, use only one hand while keeping the other behind your back.

\n

Turn the Sheet

\n

Group size: from 8 people \\nMaterials: a large tarp or carpet, adhesive tape, felt-tip pens \\nLocation: indoors or outdoors (approx. 16 m² required)

\n

The entire group stands on a tarp or carpet. Without stepping off, they must flip it over. If any participant touches the floor — even slightly — the group starts again.

\n

"Klupperlfangen" (Clothespin Tag)

\n

Group size: from 6 people \\nMaterials: 3 clothespins per person \\nLocation: a large indoor space or outdoors

\n

A fast-paced game for energy, laughter, and light physical contact.

\n\n

Zombie Chair Chase

\n

Arrange chairs randomly, one per person. Everyone sits except for one "zombie", who stands away from an empty chair. The zombie moves slowly toward the empty chair while others switch seats to block them. Once someone stands, they may not return to their original chair. The round ends when the zombie successfully sits.

\n

Race of Balls

\n

Stand in a large circle. Assign every second person to the same team. Each team passes a different-coloured ball around the circle in opposite directions. The first team whose ball overtakes the other wins the round.

\n
\n

Focus & Coordination

\n

Enhance timing, precision, listening, and group synchronisation.

\n

Simultaneous Step

\n

Stand side by side in a line. The goal is to step forward simultaneously, landing on an imaginary line. No further instructions are given.

\n

Counting Game

\n

In a circle, participants count aloud from 1 up to the total group size. Anyone may say a number at any time, but only one person may speak at once. If two speak simultaneously, start again from 1.

\n

Counting with Bof/Fizz

\n

Count in sequence. Replace any number that contains or is divisible by 3 with "bof" or "fizz". For an extra challenge, say "bam" or "fuzz" for numbers with or divisible by 5.

\n

Clapping Circle

\n

Form a circle. One person kneels while neighbours on both sides clap above their head. Repeat this rhythmically down the line. Time the activity to measure group coordination.

\n

Question and Response

\n

In a circle, one participant asks a question and directs it to someone. That person does not reply. Instead, the person to their left answers on their behalf.

\n
\n

Creative Communication

\n

Foster storytelling, improvisation, and playful expression.

\n

Three-Word Storytelling

\n

In small circles, participants take turns telling a story. Each person may say only three words before the next continues. Continue the story around the group.

\n

Match the Move

\n

Form three equal groups. Each creates a unique movement paired with a sound. Without discussing, the groups count to three and perform one of the three moves. Repeat until all groups manage to perform the same move at the same time.

\n

Movement Chain

\n

Stand in a circle. One person performs a movement. The next repeats it and adds their own. Continue around the circle, building a chain. The final person performs the full sequence.

\n

Ninja Haa-Hoo-Hee

\n

Stand in a circle. One participant points a "sword" and says "Haa!" The chosen target must block by saying "Hoo!" The neighbours on both sides say "Hee!" to protect. The protected participant starts the next round.

\n
\n

Group Awareness & Trust

\n

Build mutual attention, observation, and emotional safety.

\n

Mirror

\n

Form pairs who stand facing each other. One leads, the other mirrors every movement. Judges watch for errors. If someone slips up, they're out and become a judge. Continue until one pair remains.

\n

Simon Says

\n

One person acts as Simon and gives instructions — e.g. "Simon says touch your head." Participants must only follow commands that begin with "Simon says." Anyone who follows an invalid command is eliminated.

\n
\n

Physical Activation

\n

Re-energise the group with movement and playfulness.

\n

Hot Potato

\n

Stand in a circle. Pass a ball quickly around the group while music plays. When the music stops, the person holding the ball is out. Continue until only one remains. Use two or more balls for larger groups.

","UPDATEDAT":"2025-09-13T11:23:07.360Z","ID":"f84b7cc2-d739-40d9-ae4d-02f229f81df4","TITLE":"Energisers"}